Mar 2026 – July 2026
NETZET
Full-stack designer • Design Team Lead
My role evolved from hands-on design to leading a team of designers creating performance-driven advertising for a growing DTC brand. I worked across creative concept development, strategy, and production — shaping ideas, developing briefs, guiding creative execution, and staying hands-on with static and video ads when needed.
SWEET SECRETS
At SweetSecrets, I led the development of performance-driven ad creatives for an interactive storytelling app, shaping concepts, creative direction, and execution.
My role evolved from hands-on design into team leadership, while I continued contributing to creative production when needed.

94% of the account's all-time purchases
during my 4.5 months as design lead

Ad spend supported
by the creative team
Static Ad Examples
Video Ad Examples
WORKLODE
For Worklode, I developed static ad creatives targeting contractors and local service businesses, exploring different messaging angles and visual approaches. The focus was on communicating the product's value through clear, engaging, conversion-oriented advertising.
Static Ad Examples
2022 – 2026
MELSOFT / MOON ACTIVE
Senior Level Designer • Concept Level Designer
LEVEL DESIGN
Designed and developed levels for Family Island's live-ops events, working on gameplay layouts, progression, level implementation, and playtesting. Collaborated with artists, narrative designers, and other teams to refine levels and create engaging player experiences.
Featured Events
*Official Family Island promotional videos. Level design contribution by me; other production and artwork by the Family Island team.
More In-Game Work
CONCEPT LEVEL DESIGN
Developed concepts for Family Island's live-ops events, defining layouts, themes, gameplay structure, and the intended player experience through detailed visual drafts. Collaborated with narrative designers on event stories, missions, items, and upgrades, then handed concepts over to production teams and supported their implementation.
From Concept to Implementation
*Left: Original concept draft by me. Right: Final in-game implementation by the production team, based on my concept.


